Case study · Enterprise UX · Sr. UX Designer

PepsiCo

Redesigning a global intranet used by 100,000 employees across multiple regions.

Role  Sr. UX Designer, PepsiCo (full time) Platform  myPepsiCo, desktop & mobile Scope  IA, cross platform design, design & dev alignment, Agile delivery

myPepsiCo is PepsiCo's global intranet, a platform used daily by roughly 100,000 employees across multiple regions to access tools, content, and internal services. I was part of the UX efforts across a full redesign: from information architecture and card sorting to cross platform design, role based experiences, and end to end delivery in a complex Agile and ServiceNow environment.

Due to company confidentiality, this case study shares a limited selection of screens and high level detail. The process and decisions are my own.
myPepsiCo redesigned homepage

A platform used by everyone, optimized for no one.

myPepsiCo had grown into a fragmented experience over time. Information was hard to find. Navigation didn't reflect how different employees actually thought about their work. Design patterns were inconsistent across regions, and the architecture was difficult to scale or maintain.

The challenge wasn't adding features, it was simplifying an already complex system without disrupting the workflows of 100,000 people who depended on it daily. Every structural decision had to hold up across frontline workers, desk employees, and managers, in multiple regions, on desktop and mobile, inside a platform (ServiceNow) with real technical constraints.

The goal was not a redesign for its own sake. It was a platform that worked at the scale PepsiCo actually operates at.

What enterprise UX actually means

Most portfolio projects deal with a few screens and a handful of edge cases. This one dealt with a global platform, multiple workstreams running in parallel, dozens of stakeholders, and a delivery process where design decisions had to be documented well enough for engineering teams across regions to implement consistently without ongoing hand holding.

~100K
employees using the platform globally
30+
user stories owned per sprint
14→6
steps to reach key information
3
distinct role based experiences designed

UX/UI across a multi workstream redesign

I joined as a Senior UX Designer and led key initiatives across the full redesign of myPepsiCo. That meant owning design direction, guiding a team of designers, and staying closely involved through implementation not just handing off files and stepping back.

Research, structure, then screens

Before any UI work, I needed to understand how employees across very different roles and regions were actually trying to use the platform, and where the current structure was failing them.

  1. Card sorting across regions to understand how employees in different markets mentally organized the platform's content, not how the original navigation assumed they did.
  2. Navigation restructure based on sorting results, replacing the existing taxonomy with one that aligned with users' actual mental models.
  3. Role based experience design for three distinct user types, frontline workers, desk employees, and managers, each with different access needs, workflows, and device preferences.
  4. Cross platform design ensuring the experience held up on desktop and mobile, respecting the constraints of ServiceNow as the underlying platform.
  5. Agile delivery in close collaboration with engineering: 30+ user stories per sprint, structured review processes, real time unblocking, and bug tracking in Azure DevOps.

Simplification as the strategy

The temptation in a large enterprise redesign is to try to solve everything at once. The decisions that mattered most on this project were the ones that held the line on simplicity.

Before
  • 14+ steps to reach key information
  • Fragmented navigation across regions
  • No role based differentiation
  • Inconsistent patterns, hard to scale
  • High support channel dependency
After
  • 6 steps to key information
  • Unified IA aligned to mental models
  • 3 distinct role based experiences
  • Scalable design system foundation
  • Reduced implementation inconsistencies

Design doesn't end at handoff

One of the biggest gaps in enterprise UX is the distance between what gets designed and what actually ships. I closed that gap by staying involved through the full Agile delivery lifecycle, not as a reviewer at the end, but as an active participant throughout.

How I bridged design and development

At 100,000 users across multiple regions, an implementation error isn't a small thing. The discipline of closing the design to development gap, through clear story writing, structured review, and active bug tracking, is what separates a redesign that holds up in production from one that erodes over time.

14→6
steps reduced to reach key information for global employees
3
role based experiences designed for frontline, desk, and manager users
1
unified design system enabling consistent, scalable delivery across regions

Enterprise UX is as much about alignment as it is about design

Designing for 100,000 people across multiple regions and platforms taught me that the hardest part of enterprise UX isn't the craft, it's the coordination. Getting a decision made, documented clearly enough to survive handoff, and implemented consistently across a complex engineering environment requires a different set of muscles than designing a great screen.

The click path reduction from 14 to 6 steps didn't come from a single design insight. It came from months of card sorting, stakeholder alignment, architecture decisions, story writing, developer conversations, and bug tracking, all of it adding up to something that actually shipped the way it was designed.

A design that doesn't survive implementation isn't finished. At any scale, whether it's a concept project or a global enterprise platform, the designer's job isn't done until what was designed is what shipped.

Selected screens

Due to company confidentiality, only a limited selection of screens can be shared publicly.