Case study · Mobile Web App · UX/UI Design

CULTURATE

Discovering museums in Buenos Aires, without the friction of an account or a paywall.

Role  UX/UI Designer Jr., cross functional team of 5 Platform  Mobile web Scope  Research, wireframes, prototyping, usability testing

CULTURATE is a mobile web application designed to help users discover museums across Buenos Aires, Argentina, and plan cultural experiences in a simple, accessible way. The platform centralizes museum information and lets users explore by interest, location, and availability, with no account creation and no upfront payment required to start exploring.

My first UX/UI project Team based in Argentina
Culturate mobile homepage

The project that taught me how UX actually gets made

CULTURATE was my first project as a UX/UI designer, working remotely with a cross functional team based in Argentina.

I came into this still early in the field, with the instincts but not yet the scar tissue of having shipped something with a real team. What I left with was a much clearer sense of how research, ideation, and design actually move through a group rather than through one person's head, how decisions get proposed, challenged, tested, and revised when five different roles all have a stake in the outcome.

It's also the project where I first learned that the most valuable design decisions are often about removing things, not adding them, a lesson that's shown up in every project I've worked on since.

Exploring culture in a big city shouldn't require an account

Exploring cultural activities in a large city like Buenos Aires can be genuinely difficult. Information about museums is scattered across different sources. Users struggle to find options that match their interests or location. Existing platforms often require account creation or payment before someone can even explore. The lack of centralized, user friendly tools reduces engagement before it has a chance to start.

This creates friction in the discovery process and limits access to cultural experiences, before a user has even decided if they're interested.

One voice in a five person team

I worked as a UX/UI Designer collaborating within a cross functional team, contributing to user research, ideation, and design decisions, not owning the product alone, but learning to hold a point of view inside a group that had to align on every call.

Me
Jr. UX/UI Designer
UX Designers
×2
Developer
×1
Marketing specialist
×1
Visual designer
×1

A user centered process, end to end

The team followed a user centered design process focused on reducing friction and improving accessibility.

  1. Defined requirements and aligned on product goals as a team.
  2. Conducted user research to understand behaviors and expectations around cultural discovery.
  3. Created personas and user journeys to identify where the real pain points were.
  4. Developed low, mid, and high fidelity prototypes, building up fidelity deliberately rather than jumping straight to polish.
  5. Conducted usability testing at each stage to validate decisions before moving forward.

Removing barriers was the strategy, not a single feature

Every key decision on this project removed a barrier, an account, a payment, a single rigid path to discovery. None of them added a feature for its own sake.

A platform that scales with how invested a user already is

The final product enables users to discover museums through multiple intuitive pathways, explore options based on location, interests, and categories, view detailed information and user feedback, save favorite museums and manage tickets as registered users, and move through the experience without unnecessary barriers.

The platform balances accessibility for new users with additional functionality for returning users, nobody has to commit before they're ready, but the product has more to offer once they are.

Tested at every fidelity, not just at the end

Usability testing was conducted across all stages of the design process, low, mid, and high fidelity prototypes were each tested with multiple users. That cadence let the team identify usability issues and friction points early, while they were still cheap to fix, and iterate designs based on real user feedback rather than internal assumptions.

The final high fidelity prototype was validated with users, resulting in a more intuitive and effective experience than the early concepts had produced.

0
mandatory steps before a new user can start exploring museums
4
distinct discovery paths, search, filters, categories, and map, for different ways people decide what to do
3
fidelity stages, each independently usability tested before moving forward

Collaboration and validation, learned firsthand

This project reinforced the value of collaboration and continuous validation. Working within a multidisciplinary team required clear communication, alignment, and shared ownership of decisions, nothing shipped because one person decided it should.

Iterative testing played a key role in refining the experience and ensuring the final solution addressed real user needs. As a first project, it set the standard I've tried to hold myself to since: research before assumptions, testing before certainty, and removing friction before adding features.

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